water level
February 12th, 2006

Wow, we’re having a Super-Mario-themed weekend. Check out what I just taught myself:
~jeff
*recorded straight to tape using a Yahama P-120 and GarageBand’s “Orchestra Steinway Piano” software instrument patch; which is — in my opinion and not that you asked — one of the best sounding and playing acoustic piano patches every created, if not certainly the best you can find at the “around $100 level”.
I can’t wait for the remix version that I hope will include random swimming, fireball, and getting shrunken piano-based sounds.
You might be waiting a while: making the “entering warp zone” sound is especially tough. Make sure to check out this guy though:
http://www.videogamepianist.com/index.php?id=audio
OMFG I haven’t laughed this hard is so long… That guy’s rendition of some of these songs almost makes this stuff sound like legitimate music, in a way.
I especially appreciate the “time running out” parts.
It really is a “Mario Weekend” here at l-dopa.
Just goes to show how downright critical the proper tone is to the interpretation of composition. The underwater theme arranged for solo piano might as well be a lost Strauss waltz. However, when arranged for primitive 2-part multi-timbral 1980’s Venetian folk accordion synth patches, you’d have to be brain dead to NOT envision yourself making way through a torrid seascape rife with horizontally challenged pointy squid, drifting puffy fish and a precarious coin-laden vortex waiting to flush you like last night’s Top-Ramen.
I’m glad to see someone attempting to fill in for Steve.