shock: the monkey

Work continues on Shock: Social Science Fiction, and has progressed to this version, playtest 0.2.0. Download! Enjoy! Report!

Shock: is a Fiction Game (or Story Now Game, as some are calling things like this, or, as some others call them “role-playing games”) for generating science fiction in the Asimov/Bradbury/Dick/LeGuin/Heinlein model. In much of those authors’ works, protagonists are metaphor for the collision of a social issue and a big change between the reader’s society and that of the fiction. Those changes might be technologies, philosophies, or social upheavals of one sort or another. I call them Shocks.

Changed since v. 0.1.0: Conflict Resolution, which was deeply broken before, is much improved. Protagonists can initiate Conflict now and the use of dice rather than coins adds uncertainty to actions that didn’t exist before. There are set phases to a Conflict now that gives more texture and MinutiƦ are given a particular mechanic.

These changes crept back all the way into Protagonist generation, though not as far as World Generation.

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